Twisted Pixel, creators of The Maw and Splosion Man have a new game hitting the XBLA on Wednesday. The company is based out of Austin, TX, and was founded in 2006. Their previous games have won the PAX 10: Audience Choice award at PAX 2008 for The Maw, and Best 360 Platforming Game at E3 2009 for ‘Splosion Man. With that background, their newest title Comic Jumper has a lot to live up to. Check past the break for our full review!
Review: Comic Jumper
Twisted Pixel, creators of The Maw and Splosion Man have a new game hitting the XBLA on Wednesday. The company is based out of Austin, TX, and was founded in 2006. Their previous games have won the PAX 10: Audience Choice award at PAX 2008 for The Maw, and Best 360 Platforming Game at E3 [...]
Preview: Guild Wars 2
Guild Wars is a game by NCsoft and Arenanet, released in April of 2005. While it has made an impact on the MMO industry by offering free online play with no subscription, it has been sacked by many due to the fact that the “MMO” part of it is limited to the cities and PVP [...]
Interview: Logan DeMelt of Uber Entertainment
Uber Entertainment is an independent game company based out of Kirkland, WA. Their first game, Monday Night Combat was just released on Xbox Live Arcade. It was premiered at PAX East where Tycho of Penny Arcade spoke of its greatness. The team has a background in gaming, coming from Gas Powered Games, who worked on [...]
5 Games That Will Sell You Kinect
Project Natal, which has since been renamed to Kinect, is Microsoft’s next-generation motion control technology that was unveiled to the world this week at E3. Since then, there have been varying degrees of opinion regarding the overall usefulness, validity or even viability of Microsoft releasing such a piece of hardware. No doubt, there have been [...]
5 Steam mods worth your hard drive space
It’s been almost two years since Valve officially launched MODs on their digital distribution and community platform, Steam. Since that launch, we’ve seen a slew of new, massively popular Valve games running on their Source engine (Team Fortress 2, Portal, Left 4 Dead), a massive redesign of the Steam client, and the global launch of [...]
Preview: Guild Wars 2
September 28th, 2010
Jay Bickford Guild Wars is a game by NCsoft and Arenanet, released in April of 2005. While it has made an impact on the MMO industry by offering free online play with no subscription, it has been sacked by many due to the fact that the “MMO” part of it is limited to the cities and PVP Arenas. Many people consider it to be a CORPG (Co-Op RPG) instead of an MMO due to these restrictions. While the game is still widely popular, it suffers from having a barren wasteland-feeling once you leave the main cities. However, with the release of the expansion packs, the amount of content has increased greatly.
I had the chance to spend some time checking out the sequel to it at PAX Prime 2010, and there are some stellar changes from the original GW game play structure. The world of GW2 is vastly different to GW1 when it comes to how the player can interact with others. Check past the break for more of my impressions.
All Points Bulletin: APB is Shutting Down
September 16th, 2010
Jay Bickford
APB was originally scheduled to be released in 2008, but due to financial issues within Realtime Worlds it was delayed until June 29th, 2010 in America. The game itself was like a largely multi-player Grand Theft Auto, with a fee required to play in “Action Districts”. The lead designer on the game was David Jones who created the original GTA series. Real Time World was also known for creating the game Crackdown previously to releasing APB. However it seems like nothing could ever go right for APB and at 4 PM BST EA and Real Time Worlds announced that the game and servers will be shutting down. Check past the break for more info.
Review: Monday Night Combat
August 16th, 2010
Jay Bickford
While at PAX East I had the chance to not only play Monday Night Combat, but compete in a tournament for it. This was during Uber Entertainments first public showing of MNC. Most of the staff at Uber comes from Gas Powered Games, and previously worked on a DOTA-Esque arena game called Demigod. If you pay attention to the the Uber Entertainment website, Monday Night Combat, or any of their promotional material you’ll find a recurring theme: bacon. If bacon makes you better at everything, then the people at Uber must be eating it by the truck load.
Hit the link to read the full review, and to find out just how Uber managed to fit bacon into their new game.
Interview: Logan DeMelt of Uber Entertainment
August 16th, 2010
Jay Bickford Review: Blur
June 18th, 2010
Andrew Galbraith
Some have found it completely outrageous than anyone would attempt to compare Blur to Mario Kart, the problem is that the comparison is so ridiculously easy to make. While Blur is not the rainbows-and-sunshine kart racer that Mario Kart has always been, it is virtually impossible to not see the influences Bizarre Creation took for inspiration when it came time to start developing their racing title. Games under their belt like Project Gotham Racing and more notably Geometry Wars: Retro Evolved and Geometry Wars 2, the designers are no strangers to coming up with experiences that borderline on digital heroine capable of keeping players coming back for more on a routine basis. It seems to me that every element of Blur is designed from the ground up to appeal to those who grew into adult playing Mario Kart. Doing away with the cutesy environments and power-ups, Blur attempts to give the player a set of teeth and a license to fly through races by the seam of their pants. Certainly possessing a few frustrating issues, Blur maintains a consistent atmosphere that borderlines on fodder for starting a digital addiction.
5 Ways Sony Captivated E3
June 17th, 2010
Andrew Galbraith
Sony was on a mission this year to not only win over unbelievers, but to reaffirms to the faithful as well as the greater gaming community that they are still a driving force in the industry with the potential to dominate in the year to come. Everything slowly seemed to come together over the course of their press conference in such a way that would have made doubtless done the A-Team proud. Bouncing back from a relatively lukewarm reception last year in which Sony barely scraped by Nintendo to achieve second place behind Microsoft, a new agenda was set and the message was perfectly clear – this is the Sony that released the PlayStation and we are not screwing around. Lacking any singular element that tied the well-received presentation together, it was a series of initiatives operating in perfect concert that surged Sony back to the forefront in the minds of gamers and making a several future PlayStation 3 and PSP owners in the process.
Thatgamecompany invites you on a new journey
June 16th, 2010
Jason Grantz From the development team behind the breathtaking PSN exclusives, Flow and Flower, comes the next journey in magnificent game design. With their simple pick-up-and-play control style, thatgamecompany, hasn’t stopped believin’ in the power of the the PSN exclusive.
Their next game, Journey, will faithfully continue the same artful style of it’s predecessors. However, this time around it will be going a separate way with an online experience. By traveling with strangers you’ll be able to re-shape the story. Be good to yourself and get Journey when it launches next year on the PS3.
5 Games That Will Sell You Kinect
June 15th, 2010
Andrew Galbraith
Project Natal, which has since been renamed to Kinect, is Microsoft’s next-generation motion control technology that was unveiled to the world this week at E3. Since then, there have been varying degrees of opinion regarding the overall usefulness, validity or even viability of Microsoft releasing such a piece of hardware. No doubt, there have been the trolls who have immediately dismissed the technology, crying foul across the internet that Microsoft is simply copying Nintendo in an attempt to keep pace with Sony. As I perpetually dislike being the bearer of bad news, it still must be said that this should merely be seen as a business move. Microsoft and Sony, which also will be showing off the Move this week, have spent the last several years appealing to their devoted market bases. Having done so for an extended period of time, it is only logical then to expand and increase their respective shares by appealing to other distinct corners of society by offering something a bit different amongst their Gears of War, Halo, Killzone and Uncharted titles. This is simply smart business on the part of companies that wish to survive and continue publishing games for you, the gamer. Thus, out of the fifteen games releasing with Kinect on November 4th, here are the five that appear genuinely worthwhile to bring home for the family.
In case you missed it, Project Natal is now Kinect
June 14th, 2010
Samuel McConnell
Microsoft hosted a Cirque du Soleil show for E3 attendees last night, and the big reveal of the event was the official unveiling of Microsoft’s new controller-less control system for the Xbox 360, Kinect.
Known as Project Natal while under development, Kinect uses two cameras to sense exactly what you are doing, so that you don’t even need a controller to play games. The hardware is a small, sleek black bar that sits under or over your TV (much like the Wii sensor bar). A few games have been announced, including a Star Wars game that would have you dueling with Lightsabers.
Kinect’s price has not been announced (it is rumored to be as much as $150), nor has a release date. We will keep you updated as Microsoft reveals more about this interesting new product throughout this week’s Electronic Entertainment Expo (E3).
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